Home Base
This site documents my IML (Institute for
Multimedia Literacy) digital thesis project centered on augmented reality and
sports. Home Base explores the changing ways that both athletes and fans
interact and communicate with vital game information. The emergence of
augmented reality and wearable technologies allows sports data to be captured
and displayed in unique ways. These technologies may help
eliminate inefficiencies in game analysis, providing umpires, players and
coaches with actual performance data for real time analysis, helping them to
make more informed decisions about game play. Further, the
affordances of these technologies means that players could be continuously
connected to the game as well as to the fans.
Home Base also explores the potential for increasing access to the experience of professional sports for fans, even as players and coaches gain multiple sources of input from game play. Cameras worn by players transmit footage of game play in real time, and record the footage for later analysis. This perspective allows the world to gain a better understanding of what happens during a specific sporting event from a perspective that has been impossible until quite recently. Previously the stuff of science fiction (see the video below) Home Base suggests that reality can and should soon catch up!
Home Base also explores the potential for increasing access to the experience of professional sports for fans, even as players and coaches gain multiple sources of input from game play. Cameras worn by players transmit footage of game play in real time, and record the footage for later analysis. This perspective allows the world to gain a better understanding of what happens during a specific sporting event from a perspective that has been impossible until quite recently. Previously the stuff of science fiction (see the video below) Home Base suggests that reality can and should soon catch up!
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